Media application based on game elements and cutting-edge technology

Sitorus, Meyhart Bangkit and Ferdiana, Ridi and Aji, Teguh Bharata (2017) Media application based on game elements and cutting-edge technology. ICECOS 2017 - Proceeding of 2017 International Conference on Electrical Engineering and Computer Science: Sustaining the Cultural Heritage Toward the Smart Environment for Better Future. pp. 125-130.

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Abstract

Gamification is widely applied in various fields, such as business, marketing, education and social media. Gamification is predicted to be used by many companies. Therefore, gamification is still being developed. Nowadays, social media application also growing rapidly and make a new social media application must have new methods to penetrate the global market. This research is assembled from various literature about game elements used in gamification products and it is discovered that there are twenty-five game elements that can be used in a gamification product. The research also describe some cutting-edge technologies are used to improve the benefits of gamification products and affect the habit of the users. This research aims to describe game elements and technologies that can be applied in gamification products. Based on the research, a simple and generic gamification framework is designed to support gamification in social media applications by considering three different perspectives, the developer, the user and the beneficiaries.

Item Type: Article
Additional Information: Date of Conference: 22-23 August 2017 Conference Location: Palembang, Indonesia
Uncontrolled Keywords: Gamification, Game Elements, Social Media, Technology, Computer Science
Subjects: Bidang Keilmuan > Electrical Engineering
Jurnal
Bidang Keilmuan > Software Engineering
Bidang Keilmuan > Teknik Elektro
Bidang Keilmuan > Teknik Informatika
Divisions: Fakultas Ketenagalistrikan dan Energi Terbarukan > S1 Teknik Elektro
Depositing User: Yudha Formanto
Date Deposited: 16 Dec 2025 02:29
Last Modified: 16 Dec 2025 02:31
URI: https://repository.itpln.ac.id/id/eprint/4627

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